Component: Collision Detector Template (Sensors): Difference between revisions
Appearance
m Text replacement - "style="background-color:#EAE1EA; color:#4B008D;"" to "class="mtx-class-propfolder"" |
m Text replacement - "style="background-color:#EAE1EA;"" to "class="mtx-class-propfolder"" |
||
| Line 142: | Line 142: | ||
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" class="mtx-class-propfolder" | Connections | | width="90%" class="mtx-class-propfolder" | Connections | ||
|- | |- | ||
| Line 156: | Line 156: | ||
| colspan="2" | Active High = Pin is high when objects collide, low when they are separate. Active Low = Pin is low when objects collide, high when they are separate. | | colspan="2" | Active High = Pin is high when objects collide, low when they are separate. Active Low = Pin is low when objects collide, high when they are separate. | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" class="mtx-class-propfolder" | Simulation | | width="90%" class="mtx-class-propfolder" | Simulation | ||
|- | |- | ||
Latest revision as of 14:37, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.2 |
| Category | Sensors |
Collision Detector Template component
Polls a chosen panel object to see if it has collided with another object. When collisions happen, a user notification event is generated and a pin is set or reset. Another event is sent when the two objects separate.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Collision_Detector.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Collision_Detector.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
| Return | |
SetTarget
WaitUntilHigh
WaitUntilLow