API Sound.Flush: Difference between revisions
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | |||
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Flush''' | |||
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[[ | | colspan="2" | Stops all playing and queued sounds | ||
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| width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | |||
| width="90%" | Sounds | |||
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[[ | | colspan="2" | The handle of the sound object to flush | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - NONE | |||
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | |||
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Revision as of 11:41, 16 January 2023
| Flush | |
| Stops all playing and queued sounds | |
| Sounds | |
| The handle of the sound object to flush | |
| Return | |
Detailed description
This will cause all sound waves currently playing or queued in the handle to be discarded.
Examples
Calling in a calculation
- Add to a calculation icon:
::Sound.Flush(sounds)
No additional examples