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Replaced content with "<sidebar>Event Contents</sidebar> Flowcode provides an ''event interface'' to help writing simulation and PC-side programs. This event list allows Flowcode to communicate with the components through macros. An event may be thought of as a ''simulation-side interrupt''. Each event associated with a Flowcode program will call a macro when that event occurs. Events are grouped by ''class'' to provide context for their use. A reference to the classes and events are av..."
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An event may be thought of as a ''simulation-side interrupt''. Each event associated with a Flowcode program will call a macro when that event occurs.
An event may be thought of as a ''simulation-side interrupt''. Each event associated with a Flowcode program will call a macro when that event occurs.


Events are grouped by ''class'' to provide context for their use. Below is a reference to the classes and events available:
Events are grouped by ''class'' to provide context for their use. A reference to the classes and events are available here: [[Simulation_Functionality#Events|Simulation Library]].
{| class="wikitable"
|-
! colspan="2" | [[Event class Compile|Compile]]
|-
| width="30%" | [[Event Compile.Preprocess|Preprocess]]
|Broadcast to all components immediately before compilation is started
|-
| width="30%" | [[Event Compile.AddProperty|AddProperty]]
|Sent to a component to allow dynamic amendment of global property declarations
|-
| width="30%" | [[Event Compile.AddConst|AddConst]]
|Sent to a component to allow dynamic amendment of global variable declarations
|-
| width="30%" | [[Event Compile.AddVarSize|AddVarSize]]
|Sent to a component to allow dynamic amendment of global array-size declarations
|-
| width="30%" | [[Event Compile.AddVar|AddVar]]
|Sent to a component to allow dynamic amendment of global constant declarations
|-
| width="30%" | [[Event Compile.AddHeader|AddHeader]]
|Sent to a component to allow dynamic amendment of header code
|-
| width="30%" | [[Event Compile.AddInterrupts|AddInterrupts]]
|Sent to a component to allow dynamic amendment of the interrupts for a component
|-
| width="30%" | [[Event Compile.AddInterrupt|AddInterrupt]]
|Sent to a component to allow dynamic amendment of a single interrupts code
|-
| width="30%" | [[Event Compile.Start|Start]]
|Broadcast to all components that compilation is starting
|-
| width="30%" | [[Event Compile.Stop|Stop]]
|Broadcast to all components that compilation has stopped
|-
| width="30%" | [[Event Compile.GetVarSize|GetVarSize]]
|Sent to a component to amend the size of the expected array
|-
! colspan="2" | [[Event class Components|Components]]
|-
| width="30%" | [[Event Components.Property|Property]]
|Sent when a property has been changed by the User
|-
| width="30%" | [[Event Components.Added|Added]]
|Broadcast to all existing components once a new component has been added
|-
| width="30%" | [[Event Components.Adding|Adding]]
|Broadcast to all existing components when a new component is about to be added
|-
| width="30%" | [[Event Components.Resize|Resize]]
|Sent to the mouse target when the user has altered the position of a component child
|-
| width="30%" | [[Event Components.Removed|Removed]]
|Broadcast to all remaining components once an existing component has been removed
|-
| width="30%" | [[Event Components.Removing|Removing]]
|Broadcast to all existing components when an existing component is about to be removed
|-
| width="30%" | [[Event Components.Closedown|Closedown]]
|Closedown routine for the component
|-
| width="30%" | [[Event Components.Closing|Closing]]
|Pre-Closedown routine for the component, sent when the component is linked
|-
| width="30%" | [[Event Components.Initialise|Initialise]]
|Initialisation routine for the component once the component is linked to its parent
|-
| width="30%" | [[Event Components.Initialising|Initialising]]
|Initialisation routine before the component is linked to its parent
|-
! colspan="2" | [[Event class Console|Console]]
|-
| width="30%" | [[Event Console.AddLine|AddLine]]
|Post to the owning component when a line is inserted by the user
|-
| width="30%" | [[Event Console.TextChanged|TextChanged]]
|Post when the console text is changed by the user in some way
|-
| width="30%" | [[Event Console.MemChanged|MemChanged]]
|Post when the console memory is changed by the user in some way
|-
! colspan="2" | [[Event class Connection|Connection]]
|-
| width="30%" | [[Event Connection.PinPopulate|PinPopulate]]
|Sent when auto-populate of digital connections is requested
|-
| width="30%" | [[Event Connection.PinChange|PinChange]]
|Sent during simulation if a connected port pin changes
|-
| width="30%" | [[Event Connection.AnPopulate|AnPopulate]]
|Sent when auto-populate of analog connections is requested
|-
| width="30%" | [[Event Connection.AnChange|AnChange]]
|Sent during simulation if a connected ADC channel changes
|-
| width="30%" | [[Event Connection.ChipChange|ChipChange]]
|Sent when the target device has changed
|-
| width="30%" | [[Event Connection.Unconnected|Unconnected]]
|Sent when the component is compiled with unconnected pins
|-
! colspan="2" | [[Event class Scope|Scope]]
|-
| width="30%" | [[Event Scope.Decode|Decode]]
|Sent when a block of the stream is to be decoded into packets
|-
| width="30%" | [[Event Scope.Overlay|Overlay]]
|Sent when the mouse hovers over a scope stream
|-
! colspan="2" | [[Event class Simulation|Simulation]]
|-
| width="30%" | [[Event Simulation.Pause|Pause]]
|Broadcast to all components that simulation has paused
|-
| width="30%" | [[Event Simulation.Resume|Resume]]
|Broadcast to all components that simulation has resumed
|-
| width="30%" | [[Event Simulation.Start|Start]]
|Broadcast to all components that simulation is starting
|-
| width="30%" | [[Event Simulation.Stop|Stop]]
|Broadcast to all components that simulation has stopped
|-
! colspan="2" | [[Event class System|System]]
|-
| width="30%" | [[Event System.CleanHandle|CleanHandle]]
|Called when a custom handle is deleted to allow cleanup of resources
|-
| width="30%" | [[Event System.Timer|Timer]]
|Called back on the panel command System.TimerStart
|-
| width="30%" | [[Event System.User|User]]
|Called back on the panel command System.Notify
|-
! colspan="2" | [[Event class Sound|Sound]]
|-
| width="30%" | [[Event Sound.Complete|Complete]]
|Sent when a sound queued by the component has finished playing
|-
! colspan="2" | [[Event class Tooltip|Tooltip]]
|-
| width="30%" | [[Event Tooltip.GraphicPoll|GraphicPoll]]
|Called when a tooltip graphic is updating with the draw image already pushed
|-
| width="30%" | [[Event Tooltip.GetText|GetText]]
|Called when a tooltip text string can be displayed
|-
| width="30%" | [[Event Tooltip.GetGraphic|GetGraphic]]
|Called when a tooltip graphic can be displayed with the draw image already pushed
|-
! colspan="2" | [[Event class File|File]]
|-
| width="30%" | [[Event File.Changed|Changed]]
|Sent when a file being watched has changed
|-
| width="30%" | [[Event File.Closed|Closed]]
|Sent when a file monitor is being closed
|-
! colspan="2" | [[Event class Graphics|Graphics]]
|-
| width="30%" | [[Event Graphics.Animated|Animated]]
|Notification than an animation has finished
|-
| width="30%" | [[Event Graphics.Redraw|Redraw]]
|Reconstructs and redraws the target component
|-
! colspan="2" | [[Event class Keyboard|Keyboard]]
|-
| width="30%" | [[Event Keyboard.ButtonName|ButtonName]]
|Sent to give a meaningful name to a button on a simulated mouse-click
|-
| width="30%" | [[Event Keyboard.KeyMapDown|KeyMapDown]]
|Post when a mapped key is pressed for the component
|-
| width="30%" | [[Event Keyboard.KeyMapUp|KeyMapUp]]
|Post when a mapped key is released for the component
|-
| width="30%" | [[Event Keyboard.MappingKeys|MappingKeys]]
|Sent to find out how many keys it is possible to map to the component during simulation
|-
| width="30%" | [[Event Keyboard.MappingName|MappingName]]
|Sent to give a meaningful name to a custom key-map event for a component
|-
! colspan="2" | [[Event class Mouse|Mouse]]
|-
| width="30%" | [[Event Mouse.Release|Release]]
|Post when the mouse is released on a child of the component during simulation
|-
| width="30%" | [[Event Mouse.Click|Click]]
|Post when the mouse is clicked on a child of the component during simulation
|-
| width="30%" | [[Event Mouse.Drag|Drag]]
|Post when the mouse is dragged on a child of the component during simulation
|}

Revision as of 16:20, 23 July 2026

<sidebar>Event Contents</sidebar> Flowcode provides an event interface to help writing simulation and PC-side programs.

This event list allows Flowcode to communicate with the components through macros.

An event may be thought of as a simulation-side interrupt. Each event associated with a Flowcode program will call a macro when that event occurs.

Events are grouped by class to provide context for their use. A reference to the classes and events are available here: Simulation Library.