Difference between revisions of "Component: Button helper (Helpers)"
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==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] |
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_buttonhelper.fcfx FC_Comp_Source_buttonhelper.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
| + | |||
| + | |||
| Line 36: | Line 38: | ||
==Examples== | ==Examples== | ||
| + | |||
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==Macro reference== | ==Macro reference== | ||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStateFor''' | ||
| + | |- | ||
| + | | colspan="2" | Returns true if the button is depressed, else false | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear''' | ||
| + | |- | ||
| + | | colspan="2" | Clears all objects from the lists This leaves no links for the button helper | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the released button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the depressed button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxis''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Axis | ||
| + | |- | ||
| + | | colspan="2" | Movement axis to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetDisabledPosFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the disabled position for an object | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Position | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetTarget''' | ||
| + | |- | ||
| + | | colspan="2" | Gets the target handle the property links to | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetState''' | ||
| + | |- | ||
| + | | colspan="2" | Returns true if the button is depressed, else false | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Register''' | ||
| + | |- | ||
| + | | colspan="2" | Adds the object to the list if not already there | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetNotify''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the object to notify when the button is pressed or released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Handle | ||
| + | |- | ||
| + | | colspan="2" | The handle of the object - 0 to use the caller object | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG | ||
| + | | width="90%" | Ident | ||
| + | |- | ||
| + | | colspan="2" | The identifier to send in the System.Notify message | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatchingFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Enabled | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMode''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the animation mode for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Mode | ||
| + | |- | ||
| + | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetEnabledPosFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the enabled position for an object | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Position | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPosFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position the lever rotates around for an object | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Position | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetModeFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the animation mode for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | The target object, 0 for 'set default' | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Mode | ||
| + | |- | ||
| + | | colspan="2" | 0=User, 1=Up/Down, 2 = Lever | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovement''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| + | | width="90%" | Move | ||
| + | |- | ||
| + | | colspan="2" | Movement to set to - default is 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAxisFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement axis as an Axis_... constant | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Axis | ||
| + | |- | ||
| + | | colspan="2" | Movement axis to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetPivotPos''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the position of the object the lever rotates around | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | PositionHandle | ||
| + | |- | ||
| + | | colspan="2" | A handle to the position of the depressed location | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetAutoReset''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the state of the auto-reset flag If the flag is true (it is by default) then Button Helper will reset the state of each button on stop | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | State | ||
| + | |- | ||
| + | | colspan="2" | Set true to reset to off on sim stop, else false to retain state | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLatching''' | ||
| + | |- | ||
| + | | colspan="2" | Sets whether the button is depressed when the mouse is released | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL | ||
| + | | width="90%" | Enabled | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Unregister''' | ||
| + | |- | ||
| + | | colspan="2" | Removes the object to the list if present | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetMovementFor''' | ||
| + | |- | ||
| + | | colspan="2" | Sets the movement in units or PI/16 steps for the button | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-h32-icon.png]] - HANDLE | ||
| + | | width="90%" | Target | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT | ||
| + | | width="90%" | Move | ||
| + | |- | ||
| + | | colspan="2" | Movement to set to, default 4 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ==Property reference== | ||
| + | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
| + | | width="90%" | Host component | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-type-17-icon.png]] | ||
| + | | width="90%" | Lever pivot | ||
| + | |- | ||
| + | | colspan="2" | | ||
| + | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
Revision as of 10:01, 27 January 2023
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Helpers |
Contents
Button helper component
A button overlay that allows any object to behave like a button
Component Source Code
Please click here to download the component source project: FC_Comp_Source_buttonhelper.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_buttonhelper.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
| GetStateFor | |
| Returns true if the button is depressed, else false | |
| Target | |
| Return | |
| Clear | |
| Clears all objects from the lists This leaves no links for the button helper | |
| Return | |
| SetDisabledPos | |
| Sets the position of the released button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetEnabledPos | |
| Sets the position of the depressed button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetAxis | |
| Sets the movement axis as an Axis_... constant | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetDisabledPosFor | |
| Sets the disabled position for an object | |
| Target | |
| Position | |
| Return | |
| GetTarget | |
| Gets the target handle the property links to | |
| Return | |
| GetState | |
| Returns true if the button is depressed, else false | |
| Return | |
| Register | |
| Adds the object to the list if not already there | |
| Target | |
| Return | |
| SetLatchingFor | |
| Sets whether the button is depressed when the mouse is released | |
| Target | |
| Enabled | |
| Return | |
| SetMode | |
| Sets the animation mode for the button | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetEnabledPosFor | |
| Sets the enabled position for an object | |
| Target | |
| Position | |
| Return | |
| SetPivotPosFor | |
| Sets the position the lever rotates around for an object | |
| Target | |
| Position | |
| Return | |
| SetModeFor | |
| Sets the animation mode for the button | |
| Target | |
| The target object, 0 for 'set default' | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetMovement | |
| Sets the movement in units or PI/16 steps for the button | |
| Move | |
| Movement to set to - default is 4 | |
| Return | |
| SetAxisFor | |
| Sets the movement axis as an Axis_... constant | |
| Target | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetPivotPos | |
| Sets the position of the object the lever rotates around | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetLatching | |
| Sets whether the button is depressed when the mouse is released | |
| Enabled | |
| Return | |
| Unregister | |
| Removes the object to the list if present | |
| Target | |
| Return | |
| SetMovementFor | |
| Sets the movement in units or PI/16 steps for the button | |
| Target | |
| Move | |
| Movement to set to, default 4 | |
| Return | |
Property reference
| Properties | |
| Host component | |
| Lever pivot | |
==Macro reference==
| GetStateFor | |
| Returns true if the button is depressed, else false | |
| Target | |
| Return | |
| Clear | |
| Clears all objects from the lists This leaves no links for the button helper | |
| Return | |
| SetDisabledPos | |
| Sets the position of the released button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetEnabledPos | |
| Sets the position of the depressed button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetAxis | |
| Sets the movement axis as an Axis_... constant | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetDisabledPosFor | |
| Sets the disabled position for an object | |
| Target | |
| Position | |
| Return | |
| GetTarget | |
| Gets the target handle the property links to | |
| Return | |
| GetState | |
| Returns true if the button is depressed, else false | |
| Return | |
| Register | |
| Adds the object to the list if not already there | |
| Target | |
| Return | |
| SetLatchingFor | |
| Sets whether the button is depressed when the mouse is released | |
| Target | |
| Enabled | |
| Return | |
| SetMode | |
| Sets the animation mode for the button | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetEnabledPosFor | |
| Sets the enabled position for an object | |
| Target | |
| Position | |
| Return | |
| SetPivotPosFor | |
| Sets the position the lever rotates around for an object | |
| Target | |
| Position | |
| Return | |
| SetModeFor | |
| Sets the animation mode for the button | |
| Target | |
| The target object, 0 for 'set default' | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetMovement | |
| Sets the movement in units or PI/16 steps for the button | |
| Move | |
| Movement to set to - default is 4 | |
| Return | |
| SetAxisFor | |
| Sets the movement axis as an Axis_... constant | |
| Target | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetPivotPos | |
| Sets the position of the object the lever rotates around | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetLatching | |
| Sets whether the button is depressed when the mouse is released | |
| Enabled | |
| Return | |
| Unregister | |
| Removes the object to the list if present | |
| Target | |
| Return | |
| SetMovementFor | |
| Sets the movement in units or PI/16 steps for the button | |
| Target | |
| Move | |
| Movement to set to, default 4 | |
| Return | |
Property reference
| Properties | |
| Host component | |
| Lever pivot | |
==Macro reference==
| GetStateFor | |
| Returns true if the button is depressed, else false | |
| Target | |
| Return | |
| Clear | |
| Clears all objects from the lists This leaves no links for the button helper | |
| Return | |
| SetDisabledPos | |
| Sets the position of the released button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetEnabledPos | |
| Sets the position of the depressed button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetAxis | |
| Sets the movement axis as an Axis_... constant | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetDisabledPosFor | |
| Sets the disabled position for an object | |
| Target | |
| Position | |
| Return | |
| GetTarget | |
| Gets the target handle the property links to | |
| Return | |
| GetState | |
| Returns true if the button is depressed, else false | |
| Return | |
| Register | |
| Adds the object to the list if not already there | |
| Target | |
| Return | |
| SetLatchingFor | |
| Sets whether the button is depressed when the mouse is released | |
| Target | |
| Enabled | |
| Return | |
| SetMode | |
| Sets the animation mode for the button | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetEnabledPosFor | |
| Sets the enabled position for an object | |
| Target | |
| Position | |
| Return | |
| SetPivotPosFor | |
| Sets the position the lever rotates around for an object | |
| Target | |
| Position | |
| Return | |
| SetModeFor | |
| Sets the animation mode for the button | |
| Target | |
| The target object, 0 for 'set default' | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetMovement | |
| Sets the movement in units or PI/16 steps for the button | |
| Move | |
| Movement to set to - default is 4 | |
| Return | |
| SetAxisFor | |
| Sets the movement axis as an Axis_... constant | |
| Target | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetPivotPos | |
| Sets the position of the object the lever rotates around | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetLatching | |
| Sets whether the button is depressed when the mouse is released | |
| Enabled | |
| Return | |
| Unregister | |
| Removes the object to the list if present | |
| Target | |
| Return | |
| SetMovementFor | |
| Sets the movement in units or PI/16 steps for the button | |
| Target | |
| Move | |
| Movement to set to, default 4 | |
| Return | |
Property reference
| Properties | |
| Host component | |
| Lever pivot | |
==Macro reference==
| GetStateFor | |
| Returns true if the button is depressed, else false | |
| Target | |
| Return | |
| Clear | |
| Clears all objects from the lists This leaves no links for the button helper | |
| Return | |
| SetDisabledPos | |
| Sets the position of the released button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetEnabledPos | |
| Sets the position of the depressed button | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetAxis | |
| Sets the movement axis as an Axis_... constant | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetDisabledPosFor | |
| Sets the disabled position for an object | |
| Target | |
| Position | |
| Return | |
| GetTarget | |
| Gets the target handle the property links to | |
| Return | |
| GetState | |
| Returns true if the button is depressed, else false | |
| Return | |
| Register | |
| Adds the object to the list if not already there | |
| Target | |
| Return | |
| SetLatchingFor | |
| Sets whether the button is depressed when the mouse is released | |
| Target | |
| Enabled | |
| Return | |
| SetMode | |
| Sets the animation mode for the button | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetEnabledPosFor | |
| Sets the enabled position for an object | |
| Target | |
| Position | |
| Return | |
| SetPivotPosFor | |
| Sets the position the lever rotates around for an object | |
| Target | |
| Position | |
| Return | |
| SetModeFor | |
| Sets the animation mode for the button | |
| Target | |
| The target object, 0 for 'set default' | |
| Mode | |
| 0=User, 1=Up/Down, 2 = Lever | |
| Return | |
| SetMovement | |
| Sets the movement in units or PI/16 steps for the button | |
| Move | |
| Movement to set to - default is 4 | |
| Return | |
| SetAxisFor | |
| Sets the movement axis as an Axis_... constant | |
| Target | |
| Axis | |
| Movement axis to set to, default 4 | |
| Return | |
| SetPivotPos | |
| Sets the position of the object the lever rotates around | |
| PositionHandle | |
| A handle to the position of the depressed location | |
| Return | |
| SetLatching | |
| Sets whether the button is depressed when the mouse is released | |
| Enabled | |
| Return | |
| Unregister | |
| Removes the object to the list if present | |
| Target | |
| Return | |
| SetMovementFor | |
| Sets the movement in units or PI/16 steps for the button | |
| Target | |
| Move | |
| Movement to set to, default 4 | |
| Return | |
Property reference
| Properties | |
| Host component | |
| Lever pivot | |