Difference between revisions of "Component: Pedestrian Crossing (Scenarios)"
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==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_temp/PedestrianCrossing.fcfx FC_Comp_Source_temp/PedestrianCrossing.fcfx] |
| − | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_temp/PedestrianCrossing.fcfx FC_Comp_Source_temp/PedestrianCrossing.fcfx] |
==Detailed description== | ==Detailed description== | ||
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''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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==Macro reference== | ==Macro reference== | ||
| − | === | + | ===AutomaticMode=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''AutomaticMode''' |
| + | |- | ||
| + | | colspan="2" | Enables or Disables automatic mode where the lights will automatically cycle between modes. | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL |
| + | | width="90%" | Mode | ||
|- | |- | ||
| + | | colspan="2" | 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | ||
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| − | === | + | ===GetLightState=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetLightState''' |
|- | |- | ||
| − | | colspan="2" | | + | | colspan="2" | Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State |
|- | |- | ||
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| − | === | + | ===GetStopGo=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GetStopGo''' |
| + | |- | ||
| + | | colspan="2" | Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL |
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| + | |||
| + | |||
| + | ===ReadSwitch=== | ||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ReadSwitch''' | ||
|- | |- | ||
| − | | | + | | colspan="2" | Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed |
| − | |||
|- | |- | ||
| − | |||
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-bool-icon.png]] - BOOL |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
| − | === | + | ===SetLightState=== |
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
|- | |- | ||
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| − | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | ''' | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLightState''' |
| + | |- | ||
| + | | colspan="2" | Follows the standard pedestrian crossing light sequence. | ||
| + | |- | ||
|- | |- | ||
| − | | | + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE |
| + | | width="90%" | SequenceNumber | ||
|- | |- | ||
| + | | colspan="2" | 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | ||
|- | |- | ||
| − | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9- | + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID |
| width="90%" style="border-top: 2px solid #000;" | ''Return'' | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
|} | |} | ||
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|- | |- | ||
| colspan="2" | 0 = Off, 1 = On | | colspan="2" | 0 = Off, 1 = On | ||
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
Revision as of 12:02, 3 February 2023
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Scenarios |
Contents
Pedestrian Crossing component
A set of pedestrian crossing lights complete with manual light control, a simple state machine and an automatic mode to allow the lights to take care of themselves.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_temp/PedestrianCrossing.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_temp/PedestrianCrossing.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
AutomaticMode
| AutomaticMode | |
| Enables or Disables automatic mode where the lights will automatically cycle between modes. | |
| Mode | |
| 0 = Auto Mode Disabled, 1 = Auto Mode Enabled | |
| Return | |
GetLightState
| GetLightState | |
| Reads the state of one of the light sets. Returns the state as a number. 0=Red, 1=Red+Wait, 2=Green, 3=FlashingGreen, 4=Unknown State | |
| Return | |
GetStopGo
| GetStopGo | |
| Reads one of the light sets to determine if it is safe to go through the lights. Returns 1 for a Green light, otherwise returns 0. | |
| Return | |
ReadSwitch
| ReadSwitch | |
| Check to see if switch is currently pressed. Return: 0 = Not Pressed, 1 = Pressed | |
| Return | |
SetLightState
| SetLightState | |
| Follows the standard pedestrian crossing light sequence. | |
| SequenceNumber | |
| 0 = Red, 1 = Red+Wait, 2 = Green, 3 = Green Flashing | |
| Return | |
SetLights
| SetLights | |
| Direct control over all 3 of the lights. | |
| Red | |
| 0 = Off, 1 = On | |
| Green | |
| 0 = Off, 1 = On | |
| Wait | |
| 0 = Off, 1 = On | |
| Return | |