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Tests whether an object collides with the table top, returns Z distance to move to rest on the table
Tests whether an object collides with the table top, returns Z distance to move to rest on the table


<div style="width:25%; float:right" class="toc">
===Class hierarchy===
:Panel
::Collision
:::TestTable
</div>
__TOC__


===Parameters===
==Parameters==
''[[Variable types|HANDLE]] Pos''
''[[Variable types|HANDLE]] Pos''
:A component or position to focus the collision around
:A component or position to focus the collision around


===Return value===
==Return value==
[[Variable types|FLOAT]]
[[Variable types|FLOAT]]


Returns Z distance to move to rest on the table
Returns Z distance to move to rest on the table


===Detailed description===
==Detailed description==
''No additional information''
''No additional information''


===Examples===
==Examples==
====Calling in a calculation====
===Calling in a calculation===
* Declare a variable 'result' of type FLOAT
* Declare a variable 'result' of type FLOAT
* Add to a calculation icon: <pre class="brush:[C]">result = ::Panel.Collision.TestTable(pos)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.TestTable(pos)</pre>

Revision as of 16:20, 11 May 2013

<sidebar>API contents</sidebar> Tests whether an object collides with the table top, returns Z distance to move to rest on the table

Class hierarchy

Panel
Collision
TestTable

Parameters

HANDLE Pos

A component or position to focus the collision around

Return value

FLOAT

Returns Z distance to move to rest on the table

Detailed description

No additional information

Examples

Calling in a calculation

  • Declare a variable 'result' of type FLOAT
  • Add to a calculation icon:
    result = ::Panel.Collision.TestTable(pos)