Difference between revisions of "Component: Airplane Landing Gear (Scenarios)"
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| Matrix TSL | | Matrix TSL | ||
|- | |- | ||
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| − | | 1.0 | + | | 1.0 |
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| − | | width="20%" style="color: gray;" | Category | + | | width="20%" style="color:gray;" | Category |
| Scenarios | | Scenarios | ||
|} | |} | ||
| − | + | ==Airplane Landing Gear component== | |
| − | == | ||
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear. | ||
| − | == | + | ==Component Pack== |
| − | |||
| − | + | MODELS | |
| − | == | + | ==Detailed description== |
| − | '' | + | ''No detailed description exists yet for this component'' |
| − | == | + | ==Examples== |
| − | |||
| − | |||
| − | + | There is a detailed walk through of the scenario detailed at the link below to go with this component. | |
| − | + | [[Airplane_Landing_Gear|Airplane Landing Gear Scenario]] | |
| − | |||
| + | ==Downloadable macro reference== | ||
| − | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoors''' | ||
| + | |- | ||
| + | | colspan="2" | Will allow the front doors to open. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
| + | |- | ||
| + | | colspan="2" | Drops the door down or close them. 0 = Close 1 = Open | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorCloseSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | Assigned variable of a Bool is recommended | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearDownSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorLocks''' | ||
| + | |- | ||
| + | | colspan="2" | Will unlock or lock the rear doors | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | OpenOrClose | ||
| + | |- | ||
| + | | colspan="2" | Open =1 Close =0 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGearUpSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorOpenSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''FrontDoorLocks''' | ||
| + | |- | ||
| + | | colspan="2" | Will lock or unlock the front doors depending on the number given to the paremeter. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | OpenOrClose | ||
| + | |- | ||
| + | | colspan="2" | Open =1 Close=0 | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | :'' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''LandingGear''' | ||
| + | |- | ||
| + | | colspan="2" | Retracts and drops the landing gear. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
| + | |- | ||
| + | | colspan="2" | Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | '''Return | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorCloseSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoors''' | ||
| + | |- | ||
| + | | colspan="2" | Will allow the rear door to open | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" | Direction | ||
| + | |- | ||
| + | | colspan="2" | Drop the door down or close them. 0 = Close 1 = Open | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
| − | |||
| − | |||
| − | ''' | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
| + | |- | ||
| + | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
| + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RearDoorOpenSwitch''' | ||
| + | |- | ||
| + | | colspan="2" | Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | ||
| + | |- | ||
| + | |- | ||
| + | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-u8-icon.png]] - BYTE | ||
| + | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
| + | |} | ||
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| − | + | ==Property reference== | |
| − | + | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | |
| − | = | + | |- |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | |
| − | + | |- | |
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| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Connections''' | |
| − | + | |- | |
| − | + | |- | |
| − | + | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-conn-icon.png]] | |
| − | + | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Simulations''' | |
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| − | + | |} | |
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Revision as of 16:29, 7 January 2022
| Author | Matrix TSL |
| Version | 1.0 |
| Category | Scenarios |
Contents
Airplane Landing Gear component
A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.
Component Pack
MODELS
Detailed description
No detailed description exists yet for this component
Examples
There is a detailed walk through of the scenario detailed at the link below to go with this component.
Airplane Landing Gear Scenario
Downloadable macro reference
| FrontDoors | |
| Will allow the front doors to open. | |
| Direction | |
| Drops the door down or close them. 0 = Close 1 = Open | |
| Return | |
| RearDoorLocks | |
| Will unlock or lock the rear doors | |
| OpenOrClose | |
| Open =1 Close =0 | |
| Return | |
| LandingGearUpSwitch | |
| Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended | |
| Return | |
| FrontDoorLocks | |
| Will lock or unlock the front doors depending on the number given to the paremeter. | |
| OpenOrClose | |
| Open =1 Close=0 | |
| Return | |
| LandingGear | |
| Retracts and drops the landing gear. | |
| Direction | |
| Drop the wheel down or retracts them. 0 = Retracts 1 = Drop | |
| Return | |
| RearDoorCloseSwitch | |
| Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement. | |
| Return | |
| RearDoors | |
| Will allow the rear door to open | |
| Direction | |
| Drop the door down or close them. 0 = Close 1 = Open | |
| Return | |
| RearDoorOpenSwitch | |
| Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement. | |
| Return | |
Property reference
| Properties | |
| Connections | |
| Simulations |