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API Sound.GetPending: Difference between revisions

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* Declare a variable 'result' of type ULONG
* Declare a variable 'result' of type ULONG
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
''<span style="color:red;">No additional examples</span>''

Revision as of 11:55, 16 January 2023

GetPending
Gets the number of sample blocks queued or playing for the sound 
- HANDLE Sounds
The handle of the sound object to read 
- ULONG Return


Detailed description

The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.


Examples

Calling in a calculation

  • Declare a variable 'result' of type ULONG
  • Add to a calculation icon:
    result = ::Sound.GetPending(sounds)