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==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Downloadable macro reference==
==Macro reference==


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Revision as of 14:11, 20 January 2023

Author Matrix Ltd
Version 2.0
Category E-blocks 1


GLCD (EB076) component

Graphical display component designed to work with the Picaso range of displays from 4D Systems. Also available in the form of the EB076 GLCD Touchscreen E-block. Component based around the uLCD-32PT display.

Component Source Code

Please click here for the component source code: FC_Comp_Source_GLCD_4D_EB076.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

G4D_InitialiseCard
Initialises the micro SD card inserted into the module is available. Returns 0 for succesful initialisation or 255 for a detected failure. 
- BYTE Return


G4D_DumpScreenToFilePicaso
Copies a section of the display to the micro SD card starting from X, Y and ranging to Width, Height.  
- UINT X
 
- UINT Y
 
- UINT Width
 
- UINT Height
 
- STRING Filename
Assigns the name of the file on the card to store the data. 
- BYTE Return


G4D_ReadTouchCoordinatesPicaso
Returns the coordinates of the last touch event. Axis = 0 or 'x' or 'X' - Returns the X coordinate. Axis = 1 or 'y' or 'Y' - Returns the Y coordinate. 
- BYTE Axis
 
- UINT Return


G4D_GetTouchCoordinatesPicaso
Reads the value of the last touchscreen input from the display. Returns a 0 if no new touch is detected. Returns a 1 if a press is detected. Returns a 2 if a release is detected. Returns a 3 if a moving drag is detected. 
- BYTE Return


PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


G4D_DisplayImageFromFilePicaso
Attempts to print an image from the micro SD card using the specified filename on the card. The image is printed at location starting from X, Y. PosH and PosL specify the sector address of the previously stored image icon.  
- UINT X
 
- UINT Y
 
- STRING Filename
 
- UINT PosH
 
- UINT PosL
 
- BYTE Return


G4D_DisableTouchscreenPicaso
Disables the touchscreen interface if available. 
- BYTE Return


DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


DisplayControl
Controls the operation, contrast and backlight on the display 
- BYTE Backlight
0=Backlight Off, 1=Backlight On (default) 
- BYTE Display
0=Display off, 1=Display on (default) 
- BYTE Contrast
Contrast Range 0 - 15 
- VOID Return


FastPlot
Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0. 
- VOID Return


G4D_EnableTouchscreenPicaso
Enables the touchscreen interface if available. 
- BYTE Return


G4D_DisplayVideoFromCard
Attempts to display a sequence of images from the micro SD card at the specified address location on the card. The images are printed at location starting from X, Y and ranging to Width, Height.  
- UINT X
 
- UINT Y
 
- UINT Width
 
- UINT Height
 
- BYTE ColourMode
Specifes the colour depth setting - 0 = 8-bit colour, 1 = 16-bit colour. 
- BYTE Delay
Specifies the number of milliseconds to wait in between displaying each image. 
- UINT Frames
Specifies the number of frames to display. 
- BYTE AddH
 
- BYTE AddM
 
- BYTE AddL
 
- BYTE Return


G4D_SetVolumePicaso
Sets the playback volume. 
- BYTE Volume
Volume = 0 - Mute Enabled / 1 - Volume Down 8 / 3 - Volume Down 1 / 253 - Volume Up 1 / 254 - Volume Up 8 / 255 - Mute Disabled / 8 - Minimum Volume Level / 127 - Maximum Volume Level 
- BYTE Return


SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


Window
 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


G4D_DumpScreenToCard
Copies a section of the display to the micro SD card starting from X, Y and ranging to Width, Height. The address parameters assign where on the card to store the data.  
- UINT X
 
- UINT Y
 
- UINT Width
 
- UINT Height
 
- BYTE AddH
 
- BYTE AddM
 
- BYTE AddL
 
- BYTE Return


G4D_SetVGADisplaySizePicaso
Specifies the VGA display size in pixels. Size = 0 - 320 x 240 Resolution. Size = 1 - 640 x 480 Resolution. Size = 2 - 800 x 480 Resolution. Size = 3 - Custom Resolution 
- BYTE Size
 
- BYTE Return


ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


G4D_DisplayImageFromCard
Attempts to print an image from the micro SD card at the specified address location on the card. The image is printed at location starting from X, Y and ranging to Width, Height.  
- UINT X
 
- UINT Y
 
- UINT Width
 
- UINT Height
 
- BYTE ColourMode
Specifies the colour depth setting - 0 = 8-bit colour, 1 = 16-bit colour. 
- BYTE AddH
 
- BYTE AddM
 
- BYTE AddL
 
- BYTE Return


SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue. 
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


G4D_SetTouchRegionPicaso
Specifies the area of the screen which will respond to touchscreen inputs. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Return


G4D_PlayAudioFromFilePicaso
Attempts to stream an audio wav file from the micro SD card using the specified filename.  
- BYTE Play_Option
Play_Option = 0 - Return when playing complete / 1 - Return immediatley / 2 - Stop Playback / 3 - Pause Playback / 4 - Resume Playback / 5 - Loop Playing until stopped 
- STRING Filename
 
- BYTE Return


DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return



Property reference

Properties
Dimensions
Pixel Height
Heigt of gLCD canvas measured in pixels.  
Pixel Width
Width of gLCD canvas measured in pixels.  
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only.  
Foreground Color
Specifies the initial foreground color.  
Background Colour
Specifies the initial background color.  
Bit Depth
Colour Bit Depth
Total color bit depth for the display.  
Red Bit Depth
Specifies the red bit depth for the display.  
Green Bit Depth
Specifies the green bit depth for the display.  
Blue Bit Depth
Specifies the blue bit depth for the display.  
Connections
Channel
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. 
TX
Pin to be used for Transmit data 
RX
Pin to be used for Receive data 
Reset Pin
I/O pin connected to the reset signal on the gLCD 
Baud Options
Baud rate option selector 
Baud Rate
 
High Speed
Determines if the baud rate is automaticaly switched from 9600 baud on initialise to 57600 baud. Only available in hardware mode. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Console Data
Selects if the console data is automatically generated or not 
Console Columns
Number of characters that can be displayed on a single line of the console. 
Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port Injector - Routes the communication data via a data injector component on the Panel. 
Display Method
Chooses which method to use when drawing to the gLCD component The bitmap is the more common mode but may run slowly on some machines. The point cloud should run faster but may use more memory.