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Component: LCD (BL0169) (E-blocks 2): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




Line 44: Line 48:


==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Clear'''
|-
| colspan="2" | Clears the entire contents of the display. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintString'''
|-
| colspan="2" | Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
|-
|-
| width="10%" align="center" | [[File:Fc9-string-icon.png]] - STRING
| width="90%" | Text
|-
| colspan="2" | Enter the text or variable to print to the LCD 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintAscii'''
|-
| colspan="2" | Takes the ascii value for a character and prints the character 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | character
|-
| colspan="2" | Holds an ascii value. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintNumber'''
|-
| colspan="2" | Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
|-
|-
| width="10%" align="center" | [[File:Fc9-s16-icon.png]] - INT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RAMWrite'''
|-
| colspan="2" | Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Index
|-
| colspan="2" | Values 0 to 7 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d0
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d1
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d2
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d3
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d4
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d5
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d6
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | d7
|-
| colspan="2" |  
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ClearLine'''
|-
| colspan="2" | Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Line
|-
| colspan="2" | The line to clear, zero being the first (top) line of the display 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Cursor'''
|-
| colspan="2" | Moves the cursor on the LCD Display 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | x
|-
| colspan="2" | Set the cursor position in the X plane, 0 is the left most cell 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | y
|-
| colspan="2" | Set the cursor position in the Y plane, 0 is the top most cell 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Command'''
|-
| colspan="2" | Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | instruction
|-
| colspan="2" | Send a defined command to the LCD Screen. See datasheet for supported commands. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFormattedNumber'''
|-
| colspan="2" | Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
|-
|-
| width="10%" align="center" | [[File:Fc9-u32-icon.png]] - ULONG
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | Format
|-
| colspan="2" | 0=Signed, 1=Unsigned 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''ScrollDisplay'''
|-
| colspan="2" | Scrolls the display left or right by a number of given positions. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Position
|-
| colspan="2" | Holds the number of positions to shift the display 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | Direction
|-
| colspan="2" | 0 = left, 1 = right 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RawSend'''
|-
| colspan="2" | Sends data to the LCD display 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | data
|-
| colspan="2" | The data byte to send to the LCD 
|-
| width="10%" align="center" | [[File:Fc9-bool-icon.png]] - BOOL
| width="90%" | type
|-
| colspan="2" | A boolean to indicate command type: true to write data, false to write a command 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''PrintFloat'''
|-
| colspan="2" | Print a Float number rounded up to a specified amount of decimal places. 
|-
|-
| width="10%" align="center" | [[File:Fc9-f32-icon.png]] - FLOAT
| width="90%" | Number
|-
| colspan="2" | Enter the number or variable to print to the LCD 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | DecimalPlaces
|-
| colspan="2" | Enter how many decimal places to round up to (1 - 6) 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''RemapCharacter'''
|-
| colspan="2" | Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters.  The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
|-
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | RemapIdx
|-
| colspan="2" | Remap Index, Range: 0 to (Remap Characters - 1) 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | SearchCharacter
|-
| colspan="2" | Character to look for a replace 
|-
| width="10%" align="center" | [[File:Fc9-u8-icon.png]] - BYTE
| width="90%" | ReplacementCharacter
|-
| colspan="2" | New character value to use in place of the search character. 
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Start'''
|-
| colspan="2" | Startup routine required by the hardware device. Automatically clears the display after initialising. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 0 (11 / 7)
|-
| colspan="2" | Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 1 (12 / 8)
|-
| colspan="2" | Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 2 (13 / 9)
|-
| colspan="2" | Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Data 3 (14 / 10)
|-
| colspan="2" | Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Register Select (4)
|-
| colspan="2" | Register Select Pin - Informs the display if a command or data is about to be sent. 
|-
| width="10%" align="center" | [[File:Fc9-type-5-icon.png]]
| width="90%" | Enable (6)
|-
| colspan="2" | Enable pin - Used to synchronise data writes to the display 
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Simulation
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Component Label
|-
| colspan="2" |  
|-
| width="10%" align="center" | [[File:Fc9-type-11-icon.png]]
| width="90%" | User Label Text
|-
| colspan="2" | Text to display 
|-
| width="10%" align="center" | [[File:Fc9-type-15-icon.png]]
| width="90%" | Component Label Scale
|-
| colspan="2" | The label scale can be change if the amout of text is too wide for the display  
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Colour
|-
| colspan="2" | Colour of the font characters drawn on the display 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Text Background
|-
| colspan="2" | Colour surrounding the font characters drawn on the display 
|-
| width="10%" align="center" | [[File:Fc9-type-1-icon.png]]
| width="90%" | Display Background
|-
| colspan="2" | Colour of the background of the display 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:56, 27 January 2023

Author Matrix TSL
Version 1.0
Category E-blocks 2


LCD component

LCD component to drive the E-blocks 2 BL0169 LCD board. Provides a 4 x 20 character alphanumeric display.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_EBlocks2_LCD_BL0169.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return



Property reference

Properties
Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Enable (6)
Enable pin - Used to synchronise data writes to the display 
Simulation
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

==Macro reference==

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return



Property reference

Properties
Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Enable (6)
Enable pin - Used to synchronise data writes to the display 
Simulation
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

==Macro reference==

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return



Property reference

Properties
Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Enable (6)
Enable pin - Used to synchronise data writes to the display 
Simulation
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display 

==Macro reference==

Clear
Clears the entire contents of the display. 
- VOID Return


PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return



Property reference

Properties
Data 0 (11 / 7)
Data pin 0 - Connects to Data 4 on the hardware in 4-bit mode or Data 0 in 8-bit mode 
Data 1 (12 / 8)
Data pin 1 - Connects to Data 5 on the hardware in 4-bit mode or Data 1 in 8-bit mode 
Data 2 (13 / 9)
Data pin 2 - Connects to Data 6 on the hardware in 4-bit mode or Data 2 in 8-bit mode 
Data 3 (14 / 10)
Data pin 3 - Connects to Data 7 on the hardware in 4-bit mode or Data 3 in 8-bit mode 
Register Select (4)
Register Select Pin - Informs the display if a command or data is about to be sent. 
Enable (6)
Enable pin - Used to synchronise data writes to the display 
Simulation
Component Label
 
User Label Text
Text to display 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Text Colour
Colour of the font characters drawn on the display 
Text Background
Colour surrounding the font characters drawn on the display 
Display Background
Colour of the background of the display