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Component: Maze Generator (HP458) (Scenarios): Difference between revisions

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==Component Source Code==
==Component Source Code==


Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]


Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]


==Detailed description==
==Detailed description==




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==Examples==
==Examples==




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==Macro reference==
==Macro reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze'''
|-
| colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
|-
|-
| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
| width="90%" style="border-top: 2px solid #000;" | ''Return''
|}
==Property reference==
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
|-
| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
|-
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Generation Settings
|-
|-
| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
| width="90%" | Maze Generation
|-
| colspan="2" | Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
|-
| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
| width="90%" | Contained
|-
| colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
|-
| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions
|-
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Width (Walls)
|-
| colspan="2" | The number of micromouse walls wide the maze should be 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Length (Walls)
|-
| colspan="2" | The number of micromouse walls long the maze should be 
|-
| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
| width="90%" | Cell Count
|-
| colspan="2" | The total number of individual cells the maze will have 
|}==Macro reference==


{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:59, 27 January 2023

Author Matrix Ltd
Version 1.0
Category Scenarios


Maze Generator component

Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_MazeGenerator.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_MazeGenerator.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
- VOID Return



Property reference

Properties
Generation Settings
Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Dimensions
Width (Walls)
The number of micromouse walls wide the maze should be 
Length (Walls)
The number of micromouse walls long the maze should be 
Cell Count
The total number of individual cells the maze will have 

==Macro reference==

GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
- VOID Return



Property reference

Properties
Generation Settings
Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Dimensions
Width (Walls)
The number of micromouse walls wide the maze should be 
Length (Walls)
The number of micromouse walls long the maze should be 
Cell Count
The total number of individual cells the maze will have 

==Macro reference==

GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
- VOID Return



Property reference

Properties
Generation Settings
Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Dimensions
Width (Walls)
The number of micromouse walls wide the maze should be 
Length (Walls)
The number of micromouse walls long the maze should be 
Cell Count
The total number of individual cells the maze will have 

==Macro reference==

GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
- VOID Return



Property reference

Properties
Generation Settings
Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Dimensions
Width (Walls)
The number of micromouse walls wide the maze should be 
Length (Walls)
The number of micromouse walls long the maze should be 
Cell Count
The total number of individual cells the maze will have