Difference between revisions of "Component: Maze Generator (HP458) (Scenarios)"
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==Component Source Code== | ==Component Source Code== | ||
− | Please click here to download the component source project: [https://www.flowcode.co.uk/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] |
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx] | ||
==Detailed description== | ==Detailed description== | ||
+ | |||
+ | |||
Line 44: | Line 46: | ||
==Examples== | ==Examples== | ||
+ | |||
+ | |||
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==Macro reference== | ==Macro reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze''' | ||
+ | |- | ||
+ | | colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID | ||
+ | | width="90%" style="border-top: 2px solid #000;" | ''Return'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Property reference== | ||
+ | |||
+ | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]] | ||
+ | | width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties''' | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Generation Settings | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-16-icon.png]] | ||
+ | | width="90%" | Maze Generation | ||
+ | |- | ||
+ | | colspan="2" | Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-7-icon.png]] | ||
+ | | width="90%" | Contained | ||
+ | |- | ||
+ | | colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained | ||
+ | |- | ||
+ | | width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]] | ||
+ | | width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions | ||
+ | |- | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Width (Walls) | ||
+ | |- | ||
+ | | colspan="2" | The number of micromouse walls wide the maze should be | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Length (Walls) | ||
+ | |- | ||
+ | | colspan="2" | The number of micromouse walls long the maze should be | ||
+ | |- | ||
+ | | width="10%" align="center" | [[File:Fc9-type-14-icon.png]] | ||
+ | | width="90%" | Cell Count | ||
+ | |- | ||
+ | | colspan="2" | The total number of individual cells the maze will have | ||
+ | |}==Macro reference== | ||
{| class="wikitable" style="width:60%; background-color:#FFFFFF;" | {| class="wikitable" style="width:60%; background-color:#FFFFFF;" |
Revision as of 09:59, 27 January 2023
Author | Matrix Ltd |
Version | 1.0 |
Category | Scenarios |
Contents
Maze Generator component
Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_MazeGenerator.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_MazeGenerator.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
GenerateMaze | |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
- VOID | Return |
Property reference
==Macro reference==
GenerateMaze | |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
- VOID | Return |
Property reference
==Macro reference==
GenerateMaze | |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
- VOID | Return |
Property reference
==Macro reference==
GenerateMaze | |
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. | |
- VOID | Return |