Difference between revisions of "Component: Maze Generator (HP458) (Scenarios)"

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==Component Source Code==
 
==Component Source Code==
  
Please click here to download the component source project: [https://www.flowcode.co.uk/wikicopy/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
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Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
  
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
 
Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_MazeGenerator.fcfx FC_Comp_Source_MazeGenerator.fcfx]
  
 
==Detailed description==
 
==Detailed description==
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 +
  
  
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==Examples==
 
==Examples==
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==Macro reference==
 
==Macro reference==
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" align="center" | [[File:Fc9-comp-macro.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''GenerateMaze'''
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|-
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| colspan="2" | Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
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|-
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|-
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| width="10%" align="center" style="border-top: 2px solid #000;" | [[File:Fc9-void-icon.png]] - VOID
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| width="90%" style="border-top: 2px solid #000;" | ''Return''
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|}
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 +
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==Property reference==
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{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
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|-
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| width="10%" align="center" style="background-color:#D8C9D8;" | [[File:Fc9-prop-icon.png]]
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''
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|-
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|-
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| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Generation Settings
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-type-16-icon.png]]
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| width="90%" | Maze Generation
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|-
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| colspan="2" | Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
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|-
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| width="10%" align="center" | [[File:Fc9-type-7-icon.png]]
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| width="90%" | Contained
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|-
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| colspan="2" | Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
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|-
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| width="10%" align="center" style="background-color:#EAE1EA;" | [[File:Fc9-conn-icon.png]]
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| width="90%" style="background-color:#EAE1EA; color:#4B008D;" | Dimensions
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|-
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|-
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| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
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| width="90%" | Width (Walls)
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|-
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| colspan="2" | The number of micromouse walls wide the maze should be 
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|-
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| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
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| width="90%" | Length (Walls)
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|-
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| colspan="2" | The number of micromouse walls long the maze should be 
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|-
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| width="10%" align="center" | [[File:Fc9-type-14-icon.png]]
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| width="90%" | Cell Count
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|-
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| colspan="2" | The total number of individual cells the maze will have 
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|}==Macro reference==
  
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"
 
{| class="wikitable" style="width:60%; background-color:#FFFFFF;"

Revision as of 09:59, 27 January 2023

Author Matrix Ltd
Version 1.0
Category Scenarios


Maze Generator component

Creates a simulation only randomised maze out of standard micromouse maze walls and pillars. Compatible with the Formula Flowcode robot.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_MazeGenerator.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_MazeGenerator.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

Fc9-comp-macro.png GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Generation Settings
Fc9-type-16-icon.png Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Fc9-type-7-icon.png Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Fc9-conn-icon.png Dimensions
Fc9-type-14-icon.png Width (Walls)
The number of micromouse walls wide the maze should be 
Fc9-type-14-icon.png Length (Walls)
The number of micromouse walls long the maze should be 
Fc9-type-14-icon.png Cell Count
The total number of individual cells the maze will have 

==Macro reference==

Fc9-comp-macro.png GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Generation Settings
Fc9-type-16-icon.png Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Fc9-type-7-icon.png Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Fc9-conn-icon.png Dimensions
Fc9-type-14-icon.png Width (Walls)
The number of micromouse walls wide the maze should be 
Fc9-type-14-icon.png Length (Walls)
The number of micromouse walls long the maze should be 
Fc9-type-14-icon.png Cell Count
The total number of individual cells the maze will have 

==Macro reference==

Fc9-comp-macro.png GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Generation Settings
Fc9-type-16-icon.png Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Fc9-type-7-icon.png Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Fc9-conn-icon.png Dimensions
Fc9-type-14-icon.png Width (Walls)
The number of micromouse walls wide the maze should be 
Fc9-type-14-icon.png Length (Walls)
The number of micromouse walls long the maze should be 
Fc9-type-14-icon.png Cell Count
The total number of individual cells the maze will have 

==Macro reference==

Fc9-comp-macro.png GenerateMaze
Clears the current maze and generates a new maze over the top. Automatically called when the size of the maze is altered. 
Fc9-void-icon.png - VOID Return



Property reference

Fc9-prop-icon.png Properties
Fc9-conn-icon.png Generation Settings
Fc9-type-16-icon.png Maze Generation
Specifies how the maze is generated. Manual - All walls are shown, clicking on a wall will remove it while the switch remains active. Random - A random maze is generated 
Fc9-type-7-icon.png Contained
Decides if the maze is contained or if there are openings to allow the robot to escape the maze for obstacle course type simulations. No - Creates two holes in the side walls of the maze to match the longest path possible through the maze Yes - The maze is self contained  
Fc9-conn-icon.png Dimensions
Fc9-type-14-icon.png Width (Walls)
The number of micromouse walls wide the maze should be 
Fc9-type-14-icon.png Length (Walls)
The number of micromouse walls long the maze should be 
Fc9-type-14-icon.png Cell Count
The total number of individual cells the maze will have