Difference between revisions of "Component: Reed Switch (Magnetic)"
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==Component Source Code== | ==Component Source Code== | ||
| − | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/ | + | Please click here to download the component source project: [https://www.flowcode.co.uk/wiki/componentsource/FC_Comp_Source_Reed_Switch.fcfx FC_Comp_Source_Reed_Switch.fcfx] |
| − | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/ | + | Please click here to view the component source code (Beta): [https://www.flowcode.co.uk/FlowchartView/?wfile=componentsource/FC_Comp_Source_Reed_Switch.fcfx FC_Comp_Source_Reed_Switch.fcfx] |
==Detailed description== | ==Detailed description== | ||
| Line 57: | Line 57: | ||
''<span style="color:red;">No additional examples</span>'' | ''<span style="color:red;">No additional examples</span>'' | ||
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| + | |||
Latest revision as of 13:12, 7 February 2023
| Author | Matrix Ltd |
| Version | 1.2 |
| Category | Magnetic |
Contents
Reed Switch component
Simple on off switch triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_Reed_Switch.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_Reed_Switch.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadState
| ReadState | |
| Get the current collision state. The 'Polarity' property will affect whether a collision is represented by a high or low state. | |
| Return | |
SetTarget
WaitUntilHigh
WaitUntilLow