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Component: GameCode SimDisplay (Misc): Difference between revisions

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m Text replacement - "width="10%" align="center" style="background-color:#D8C9D8;"" to "width="10%" align="center" class="mtx-class-macrohead""
m Text replacement - "width="90%" style="background-color:#D8C9D8; color:#4B008D;"" to "width="90%" class="mtx-class-macrohead""
 
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| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''SetLEDState'''
| width="90%" class="mtx-class-macrohead" | '''SetLEDState'''
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| width="10%" align="center" class="mtx-class-macrohead" | [[File:Fc9-prop-icon.png]]
| width="90%" style="background-color:#D8C9D8; color:#4B008D;" | '''Properties'''  
| width="90%" class="mtx-class-macrohead" | '''Properties'''  
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Latest revision as of 14:23, 13 July 2026

Author Matrix TSL
Version 1.0
Category Misc


GameCode SimDisplay component

A simple 8 x 16 display for use with the GameCode component.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_DisplaySim.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_DisplaySim.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples







Macro reference

SetLEDState

SetLEDState
 
- BYTE Row
Range: 0 to 15 
- BYTE Data
Range: 0 to 255 
- VOID Return


Property reference

Properties
Colour
 
On Colour
 
Off Colour
 
Background Colour