Component: Hall Effect Analog (Magnetic): Difference between revisions
Appearance
m Text replacement - "style="background-color:#EAE1EA; color:#4B008D;"" to "class="mtx-class-propfolder"" |
m Text replacement - "style="background-color:#EAE1EA;"" to "class="mtx-class-propfolder"" |
||
| Line 160: | Line 160: | ||
|- | |- | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" class="mtx-class-propfolder" | Connections | | width="90%" class="mtx-class-propfolder" | Connections | ||
|- | |- | ||
| Line 174: | Line 174: | ||
| colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | | colspan="2" | The 'Polarity' property will affect whether the signal increases of decreases as the proximity increases. Rising - Increases signal as proximity increases Falling - Decreases signal as proximity increases | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" class="mtx-class-propfolder" | ADC Properties | | width="90%" class="mtx-class-propfolder" | ADC Properties | ||
|- | |- | ||
| Line 198: | Line 198: | ||
| colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | | colspan="2" | Number of micro seconds to wait for the ADC input to charge before starting the analogue sample. | ||
|- | |- | ||
| width="10%" align="center" | | width="10%" align="center" class="mtx-class-propfolder" | [[File:Fc9-conn-icon.png]] | ||
| width="90%" class="mtx-class-propfolder" | Simulation | | width="90%" class="mtx-class-propfolder" | Simulation | ||
|- | |- | ||
Latest revision as of 14:36, 13 July 2026
| Author | Matrix Ltd |
| Version | 1.1 |
| Category | Magnetic |
Hall Effect Analog component
Simple analogue hall effect triggered by the proximity of another object.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_HallEffect_Analog.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_HallEffect_Analog.fcfx
Detailed description
No detailed description exists yet for this component
Examples
No additional examples
Macro reference
ReadProximityByte
ReadProximityFloat
ReadProximityInt
SetTarget