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| colspan="2" | Width of gLCD canvas measured in pixels.  
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| colspan="2" | Specifies the initial background color.  
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Latest revision as of 14:37, 13 July 2026

Author Matrix Ltd
Version 2.0
Category E-blocks 1


GLCD (EB075) component

Graphical display component designed to work with the Goldelox range of displays from 4D Systems. Also available in the form of the EB075 GLCD E-block.

Version information

Library Version, Component Version, Date, Author, Info
11, 1.0, 22-07-24, BR, Added DrawArc and DrawRoundedRectangle functions

Detailed description

No detailed description exists yet for this component

Examples

EB075 gLCD Example File EB075 Example Example should show the following on the display on the panel and on the hardware.







Macro reference

BPlot

BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


ClearDisplay

ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


DrawBezier

DrawBezier
Draws a quadratic Bezier curve with the current foreground colour from pixel location X0, Y0 to pixel location X2, Y2 using control point CX, CY. 
- UINT X0
Start X coordinate 
- UINT Y0
Start Y coordinate 
- UINT CX
Control point X coordinate 
- UINT CY
Control point Y coordinate 
- UINT X2
End X coordinate 
- UINT Y2
End Y coordinate 
- UINT Resolution
Number of segments to approximate the curve, 0 chooses an automatic value based on curve size. 
- VOID Return


DrawCircle

DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawEllipse

DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawLine

DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


DrawRectangle

DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


FastPlot

FastPlot
Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0. 
- VOID Return


G4D_DisplayImageFromCard

G4D_DisplayImageFromCard
Attempts to print an image from the micro SD card at the specified address location on the card. The image is printed at location starting from X, Y and ranging to Width, Height.  
- UINT X
 
- UINT Y
 
- UINT AddH
Byte Address High Word 
- UINT AddL
Byte Address Low Word 
- BYTE Return


G4D_DisplayVideoFromCard

G4D_DisplayVideoFromCard
Attempts to display a sequence of images from the micro SD card at the specified address location on the card. The images are printed at location starting from X, Y and ranging to Width, Height.  
- UINT X
 
- UINT Y
 
- UINT AddH
 
- UINT AddL
 
- BYTE Return


G4D_InitialiseCard

G4D_InitialiseCard
Initialises the micro SD card inserted into the module is available. Returns 0 for succesful initialisation or 255 for a detected failure. Does not currently simulate. 
- BYTE Return


G4D_ReadJoystickGoldelox

G4D_ReadJoystickGoldelox
Reads the value of the joystick input. 0 = No press detected / 1 = Up Pressed / 2 = Left Pressed / 3 = Down Pressed / 4 = Right Pressed / 5 = Fire Pressed 
- BYTE Return


Initialise

Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return


Plot

Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


Print

Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


PrintNumber

PrintNumber
This macro prints a decimal number to the Graphical LCD.  
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


SetBackgroundColour

SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue. 
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


SetForegroundColour

SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.  
- BYTE Red
0 - 255 where 0 = no red and 255 = maximum red 
- BYTE Green
0 - 255 where 0 = no green and 255 = maximum green 
- BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue 
- VOID Return


Window

Window
 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Property reference

Properties
Dimensions
Pixel Height
Heigt of gLCD canvas measured in pixels.  
Pixel Width
Width of gLCD canvas measured in pixels.  
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only.  
Foreground Color
Specifies the initial foreground color.  
Background Color
Specifies the initial background color.  
Bit Depth
Color Bit Depth
Total color bit depth for the display.  
Red Bit Depth
Specifies the red bit depth for the display.  
Green Bit Depth
Specifies the green bit depth for the display.  
Blue Bit Depth
Specifies the blue bit depth for the display.  
Connections
Channel
UART Channel selector Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels. Hardware channels use the selected peripheral on-board the target microcontroller. 
TX
Pin to be used for Transmit data 
RX
Pin to be used for Receive data 
Reset Pin
Reset pin connection 
Baud Options
Baud rate option selector 
Baud Rate
 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 
Scope Traces
Selects if the scope traces are automatically added to the data recorder window or not. Simulation - draws an approximation of the UART data onto the scope trace. ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD. 
Console Data
Selects if the console data is automatically generated or not 
Console Columns
Number of characters that can be displayed on a single line of the console. 
Data Source
Simulation data source used to allow the component to connect to various remote devices Nothing - Simulation data is ignored COM port - Routes the communication data to and from a physical or virtual COM port Injector - Routes the communication data via a data injector component on the Panel. 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_4D_EB075.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_4D_EB075.fcfx