Author
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Matrix Ltd
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Version
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1.8
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Category
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Graphical Monochrome
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GLCD (SSD1305) component
Graphical display component based on the SSD1305 monochrome graphical controller IC.
Component Source Code
Please click here to download the component source project: FC_Comp_Source_GLCD_SSD1305.fcfx
Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_SSD1305.fcfx
Detailed description
Information on the Fonts available for this component are available here. GLCD Font Subcomponent
Examples
No additional examples
Macro reference
BPlot
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BPlot
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Sets a pixel with the current background colour at pixel location X, Y.
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- UINT
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X1
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- UINT
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Y1
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- VOID
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Return
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ClearDisplay
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ClearDisplay
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This macro clears the display of any previous output by overwriting the entire display with the background colour.
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- VOID
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Return
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DrawCircle
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DrawCircle
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Draws a circle object on the display with the center of the circle at the location X,Y
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- UINT
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X
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X Coordinate for the center of the circle
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- UINT
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Y
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Y coordinate for the center of the circle
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- UINT
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Radius
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Radius of the circle specified in pixels
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- BYTE
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Transparent
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0=Fill inside circle using background colour / 1=Draw outer circle only
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- BYTE
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Solid
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0=Use Transparent Setting / 1=Fill with foreground colour
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- VOID
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Return
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DrawEllipse
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DrawEllipse
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Draws an ellipse object on the display with the center of the ellipse at the location X,Y
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- UINT
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X
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X Coordinate for the center of the circle
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- UINT
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Y
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Y coordinate for the center of the circle
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- UINT
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XRadius
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Radius of the circle on the X axis specified in pixels
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- UINT
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YRadius
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Radius of the circle on the Y axis specified in pixels
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- BYTE
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Transparent
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0=Fill inside circle using background colour / 1=Draw outer circle only
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- BYTE
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Solid
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0=Use Transparent Setting / 1=Fill with foreground colour
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- VOID
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Return
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DrawLine
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DrawLine
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Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
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- UINT
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X1
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- UINT
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Y1
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- UINT
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X2
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- UINT
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Y2
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- VOID
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Return
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DrawRectangle
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DrawRectangle
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Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2
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- UINT
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X1
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- UINT
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Y1
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- UINT
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X2
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- UINT
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Y2
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- BYTE
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Transparent
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Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
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- BYTE
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Solid
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Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
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- VOID
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Return
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Initialise
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Initialise
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The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
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- VOID
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Return
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Plot
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Plot
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Sets a pixel with the current foreground colour at pixel location X, Y.
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- UINT
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X1
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- UINT
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Y1
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- VOID
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Return
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Print
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Print
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This macro prints a string of characters to the Graphical LCD.
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- STRING
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Str
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String of characters to send to the display.
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- UINT
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X1
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X pixel coordinate to set the output string position.
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- UINT
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Y1
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Y pixel coordinate to set the output string position.
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- BYTE
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Font
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Selects which Font to use Range: 0 to Font Count
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- BYTE
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Transparent
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Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
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- VOID
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Return
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PrintNumber
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PrintNumber
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This macro prints a decimal number to the Graphical LCD.
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- INT
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Number
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Byte or Integer number to send to the display.
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- UINT
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X
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X pixel coordinate to set the output string position.
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- UINT
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Y
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Y pixel coordinate to set the output string position.
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- BYTE
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Font
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Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
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- BYTE
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Transparent
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Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
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- VOID
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Return
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ReadFontStat
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ReadFontStat
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Gets a stat from the selected embedded ASCII font data.
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- BYTE
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Font
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Font selection range: 0 to (NumFonts - 1)
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- BYTE
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Index
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0=SpaceWidth, 1=PixelHeight
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- BYTE
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Return
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ReadFontWidth
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ReadFontWidth
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Reads the number of pixel columns used in the selected font
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- BYTE
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Font
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Font selection range: 0 to (NumFonts - 1)
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- BYTE
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Character
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ASCII character to get the pixel width e.g. 'A' or 65
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- BYTE
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Return
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SetBackgroundColour
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SetBackgroundColour
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Specifies the colour of the background by creating a mixture of red, green and blue.
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- BYTE
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PixelColour
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0=White, 1=Black
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- VOID
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Return
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SetDisplayOrientation
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SetDisplayOrientation
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Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
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- BYTE
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Orientation
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0=Default, 1=90°CW, 2=180°CW, 3=270°CW
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- VOID
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Return
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SetFontScaler
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SetFontScaler
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Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y.
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- BYTE
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ScaleX
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Sets the horizontal scale of the font, default 1
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- BYTE
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ScaleY
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Sets the vertical scale of the font, default 1
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- VOID
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Return
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SetForegroundColour
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SetForegroundColour
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Specifies the colour of the foreground by creating a mixture of red, green and blue.
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- BYTE
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PixelColour
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0=White, 1=Black
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- VOID
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Return
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Property reference
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Properties
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Dimensions
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Pixel Width
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Width of gLCD canvas measured in pixels.
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Pixel Height
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Heigt of gLCD canvas measured in pixels.
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H Offset
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Offset from the edge of the display, default 0.
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Colour
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Monochrome
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Specifies if the display is capable of colour or monochrome only.
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Foreground Color
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Specifies the initial foreground color.
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Background Color
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Specifies the initial background color.
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Bit Depth
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Colour Bit Depth
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Total color bit depth for the display.
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Red Bit Depth
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Specifies the red bit depth for the display.
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Green Bit Depth
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Specifies the green bit depth for the display.
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Blue Bit Depth
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Specifies the blue bit depth for the display.
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Connections
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Chip Select (CS)
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Chip select pin connection
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Read / Write (R/W)
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Reg Select (RS)
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Data (SD)
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LED backlight strobe pin connection
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Serial Clock (SCK)
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Reset pin connection
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Reset (RST)
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Instruction / Command pin connection
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Fonts
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Font Count
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Specifies the number of fonts available to use on the display.
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Font 0
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Font
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Font picker to decide which font to use on your display.
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Character Spacing
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Sets the number of blank pixels between each character when printing text. Default 1.
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Space Width
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Sets the number of horizontal pixels used to represent a space character.
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Simulation
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Component Label
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User Label Text
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Text to display
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Component Label Scale
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The label scale can be change if the amout of text is too wide for the display
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Physical Orientation
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Rotates the simulated canvas to match the orientation of real world hardware.
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