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Component: Airplane Landing Gear (Scenarios)

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Revision as of 14:41, 16 January 2023 by Wiki bot (talk | contribs)
Author Matrix TSL
Version 1.0
Category Scenarios


Airplane Landing Gear component

A simulation of an Airplane Landing Gear containing, switches, locking mechanisms and retracting landing gear.

Component Source Code

Please click here for the component source code: FC_Comp_Source_LandingGearComponent_v002.fcfx

Detailed description

No detailed description exists yet for this component

Examples

There is a detailed walk through of the scenario detailed at the link below to go with this component.

Airplane Landing Gear Scenario

Downloadable macro reference

FrontDoors
Will allow the front doors to open. 
- BYTE Direction
Drops the door down or close them. 0 = Close 1 = Open 
- VOID Return


FrontDoorCloseSwitch
Test to see if the Front door will touch the collision switch by its original position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


LandingGearDownSwitch
Test to see if the Landing Gear will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


RearDoorLocks
Will unlock or lock the rear doors  
- BYTE OpenOrClose
Open =1 Close =0 
- VOID Return


LandingGearUpSwitch
Test to see if the Landing Gear will touch the collision switch above it. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorOpenSwitch
Test to see if the Back door will touch the collision switch by its final position. If it does, will return true. and stop movement. Assigned variable of a Bool is recommended 
- BYTE Return


FrontDoorLocks
Will lock or unlock the front doors depending on the number given to the paremeter. 
- BYTE OpenOrClose
Open =1 Close=0 
- VOID Return


LandingGear
Retracts and drops the landing gear. 
- BYTE Direction
Drop the wheel down or retracts them. 0 = Retracts 1 = Drop 
- VOID Return


RearDoorCloseSwitch
Test to see if the rear door will touch the collision switch by its original position. If it does, will return true. and stop movement.  
- BYTE Return


RearDoors
Will allow the rear door to open  
- BYTE Direction
Drop the door down or close them. 0 = Close 1 = Open 
- VOID Return


RearDoorOpenSwitch
Test to see if the rear door will touch the collision switch by its final position. If it does, will return true. and stop movement.  
- BYTE Return



Property reference

Properties