Jump to content

Component: Joystick 2D (Controls)

From Flowcode Help
Revision as of 14:11, 20 January 2023 by Wiki bot (talk | contribs) (Created page with "{| style="width:50%" |- | width="20%" style="color:gray;" | Author | Matrix TSL |- | width="20%" style="color:gray;" | Version | 1.0 |- | width="20%" style="color:gray...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Author Matrix TSL
Version 1.0
Category Controls


Joystick 2D component

A simple joystick component allowing for easy mouse or touchscreen based analogue control.

Component Source Code

Please click here for the component source code: FC_Comp_Source_Joystick_2dgi.fcfx

Detailed description

No detailed description exists yet for this component

Examples

No additional examples


Macro reference

ReadAxisAsFloat
Reads a single axis of the joystick and returns as a floating point value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- FLOAT Return


SimMoveThumbStick
 
- FLOAT X
 
- FLOAT Y
 
- HANDLE Component
 
- VOID Return


ReadAxisAsInt
Reads a single axis of the joystick and returns as a signed integer value. 
- BYTE Axis
Range 0-1 Where 0=X, 1=Y 
- INT Return



Property reference

Properties
Joystick Type
Defines the directions the joystick can travel. 
Return To Center
Decides if the joystick automatically returns to the center position when released. Yes: The joystick will return to the center when released. No: The joystick will remain in the current position when released. 
Limits
Y Min
 
Y Max
 
Theme
Box Colour
 
Shaft Colour
 
Knob Colour
 
Style
 
Style
Outline line style