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API Sound.GetPending

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GetPending
Gets the number of sample blocks queued or playing for the sound 
- HANDLE Sounds
The handle of the sound object to read 
- ULONG Return


Detailed description

The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.


Examples

Calling in a calculation

  • Declare a variable 'result' of type ULONG
  • Add to a calculation icon:
    result = ::Sound.GetPending(sounds)