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Component: Combo Board (EB083) (E-blocks 1)

From Flowcode Help
Author Matrix TSL
Version 1.0
Category E-blocks 1


Combo Board component

A component to drive the EB083 Combo board including LEDs, Switches, LCD, 7-Segs and analogue inputs.

Component Source Code

Please click here to download the component source project: FC_Comp_Source_EB086_DEMO.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_EB086_DEMO.fcfx

Detailed description

No detailed description exists yet for this component

Examples

The following files provide examples of how to use this component:

Arduino Mega 2560 & Combo Board

This blank project consists of the Matrix EB083 Combo Board connected to an Arduino Mega 2560.


Arduino Uno R3 & Combo Board

This blank project consists of the Matrix EB093 Combo Board connected to an Arduino Uno R3.
Note; Due to a limitation in the Arduino Uno hardware, portA6 & PortA7 are replicated from PortA5 in this template.






Macro reference

Clear

Clear
Clears the entire contents of the display. 
- VOID Return


ClearLine

ClearLine
Clears a single line on the display and then moves the cursor to the start of the line to allow you to start populating the line with data. 
- BYTE Line
The line to clear, zero being the first (top) line of the display 
- VOID Return


Command

Command
Use this method/macro to send a specific command to the LCD. Refer to the Matrix Multimedia EB006 datasheet for a list of supported instructions. For Non-Matrix LCD's refer to the manufacturers datasheet. 
- BYTE instruction
Send a defined command to the LCD Screen. See datasheet for supported commands. 
- VOID Return


Cursor

Cursor
Moves the cursor on the LCD Display 
- BYTE x
Set the cursor position in the X plane, 0 is the left most cell 
- BYTE y
Set the cursor position in the Y plane, 0 is the top most cell 
- VOID Return


GetPort

GetPort
Reads the state of a single port 
- BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
- BYTE Return


GetSwitchState

GetSwitchState
Reads the state of a single switch Returns: 0 = Switch not pressed, 1 = Switch pressed 
- BYTE Bank
0 = Top Bank of Switches, 1 = Bottom Bank of Switches 
- BYTE Switch
0 = SW0, 7 = SW7 
- BYTE Return


PrintAscii

PrintAscii
Takes the ascii value for a character and prints the character 
- BYTE character
Holds an ascii value. 
- VOID Return


PrintFloat

PrintFloat
Print a Float number rounded up to a specified amount of decimal places. 
- FLOAT Number
Enter the number or variable to print to the LCD 
- BYTE DecimalPlaces
Enter how many decimal places to round up to (1 - 6) 
- VOID Return


PrintFormattedNumber

PrintFormattedNumber
Will allow you to print a number up to 32-bits with signed or unsigned formatting. Signed = -2147483648 to 2147483647 Unsigned = 0 to 4294967295 
- ULONG Number
Enter the number or variable to print to the LCD 
- BOOL Format
0=Signed, 1=Unsigned 
- VOID Return


PrintNumber

PrintNumber
Based on v5 macro, will allow you to print a number. This is limited to a signed-INT, -32768 to 32767 
- INT Number
Enter the number or variable to print to the LCD 
- VOID Return


PrintString

PrintString
Breaks down a string of text and sends it to the LCD via the private RawSend(byte, mask) macro 
- STRING Text
Enter the text or variable to print to the LCD 
- VOID Return


RAMWrite

RAMWrite
Modifies the internal memory of the LCD to allow for up to 8 customised characters to be created and stored in the device memory 
- BYTE Index
Values 0 to 7 
- BYTE d0
 
- BYTE d1
 
- BYTE d2
 
- BYTE d3
 
- BYTE d4
 
- BYTE d5
 
- BYTE d6
 
- BYTE d7
 
- VOID Return


RawSend

RawSend
Sends data to the LCD display 
- BYTE data
The data byte to send to the LCD 
- BOOL type
A boolean to indicate command type: true to write data, false to write a command 
- VOID Return


ReadAnalogAsByte

ReadAnalogAsByte
Reads one of the analogue components as an byte value 
- BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
- BYTE Return


ReadAnalogAsInt

ReadAnalogAsInt
Reads one of the analogue components as an Integer value 
- BYTE Channel
0 = Light Sensor, 1 = Potentiometer 
- INT Return


RemapCharacter

RemapCharacter
Assigns a remap character allowing the PrintString function to automatically swap between pre-defined characters. The characters can be custom (in the range 0-9) or can point to an existing character in the LCD character map. 
- BYTE RemapIdx
Remap Index, Range: 0 to (Remap Characters - 1) 
- BYTE SearchCharacter
Character to look for a replace 
- BYTE ReplacementCharacter
New character value to use in place of the search character. 
- VOID Return


ScrollDisplay

ScrollDisplay
Scrolls the display left or right by a number of given positions. 
- BYTE Position
Holds the number of positions to shift the display 
- BYTE Direction
0 = left, 1 = right 
- VOID Return


SegShowDigit

SegShowDigit
Displays a digit on the 7-seg display  
- BYTE Digit
Which of the digits to change (0 - 3) 
- BYTE Value
The value to display (0 - 9) 
- BYTE DecimalPoint
Decides if the decimal point is lit 
- VOID Return


SegShowSegments

SegShowSegments
Allows the individual segments of the display to be controlled.  
- BYTE Digit
Which of the digits to change (0 - 3) 
- BYTE Segments
8-bit Binary value to set the segments, bit0 = segA, bit1 = segB... 
- VOID Return


SetLEDState

SetLEDState
Sets the state of a single LED 
- BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
- BYTE LED
0 = LED0, 7 = LED7 
- BYTE State
0 = Off, 1 = On 
- VOID Return


SetPort

SetPort
Sets the state of a single port 
- BYTE Bank
0 = Top Bank of LEDs, 1 = Bottom Bank of LEDs 
- BYTE Value
 
- VOID Return


Start

Start
Startup routine required by the hardware device. Automatically clears the display after initialising. 
- VOID Return


Property reference

Properties
Connection Type
 
Bank 0 Connections
Bank 0
 
Bank 1 Connections
Bank 1
 
Analog Connections
Light Sensor
Light Sensor ADC channel Connected to Bank 0 pin 0 which is usually analog pin AN0. 
Potentiometer
Potentiometer ADC channel Connected to Bank 0 pin 1 which is usually analog pin AN1. 
Simulation
Analog Scope Traces
Controls if traces are automatically added to the data recorder window for the analogue signals on the combo board.