Jump to content

Component: GLCD (SSD1331) (SSD1331) (Graphical Color)

From Flowcode Help
Author Matrix Ltd
Version 13.0
Category Graphical Color


GLCD (SSD1331) component

Graphical display component based on the SSD1331 colour graphical controller IC.

Version information

Library Version, Component Version, Date, Author, Info
11, 1.0, 22-07-24, BR, Added DrawArc and DrawRoundedRectangle functions
13, 13.0, 02-08-24, MW, Added an aditional font count of 4, total font count of 8


Detailed description

Click here for an in depth guide to graphical LCDs using Flowcode.

Information on the Fonts available for this component are available here. GLCD Font Subcomponent

Examples

No additional examples









Macro reference

BPlot

BPlot
Sets a pixel with the current background colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


ClearDisplay

ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour. 
- VOID Return


ControlContrast

ControlContrast
Sets the display contrast from 0 to 255. 
- BYTE Contrast
Range 0 - 255, Default 207 
- VOID Return


ControlDisplay

ControlDisplay
Allows the display to be switched on and off 
- BYTE Control
0=Off, 1=On 
- VOID Return


DrawArc

DrawArc
Draws an arc either as an outline or as a filled object. 
- UINT X
Center X coordinate 
- UINT Y
Center Y coordinate 
- UINT Radius
Radius, distance of edge from the centre coordinates 
- FLOAT StartAngle
Angle to start drawing, in degrees 
- FLOAT EndAngle
Angle to end drawing, in degrees 
- UINT Resolution
Number of lines to draw from the center to the outer edge, 0=Fill 
- BYTE Transparent
Chooses the transparency - 0 = Arc contains background colour, 1 = Arc contains previous pixel data. 
- BYTE Solid
Chooses to fill with colour - 0 = Arc transparency data, 1 = Arc contains foreground colour. 
- VOID Return


DrawBezier

DrawBezier
Draws a quadratic Bezier curve with the current foreground colour from pixel location X0, Y0 to pixel location X2, Y2 using control point CX, CY. 
- UINT X0
Start X coordinate 
- UINT Y0
Start Y coordinate 
- UINT CX
Control point X coordinate 
- UINT CY
Control point Y coordinate 
- UINT X2
End X coordinate 
- UINT Y2
End Y coordinate 
- UINT Resolution
Number of segments to approximate the curve, 0 chooses an automatic value based on curve size. 
- VOID Return


DrawCircle

DrawCircle
Draws a circle object on the display with the center of the circle at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT Radius
Radius of the circle specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawEllipse

DrawEllipse
Draws an ellipse object on the display with the center of the ellipse at the location X,Y 
- UINT X
X Coordinate for the center of the circle 
- UINT Y
Y coordinate for the center of the circle 
- UINT XRadius
Radius of the circle on the X axis specified in pixels 
- UINT YRadius
Radius of the circle on the Y axis specified in pixels 
- BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only 
- BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour 
- VOID Return


DrawLine

DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2. 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


DrawRectangle

DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


DrawRoundedRectangle

DrawRoundedRectangle
Draws a rectangle with rounded corners 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- UINT Radius
 
- BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data. 
- BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour. 
- VOID Return


FastPlot

FastPlot
Sets a pixel with the current foreground colour at current pixel location. Not compatible with orientations other than 0. 
- VOID Return


Initialise

Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called. 
- VOID Return


InvertDisplay

InvertDisplay
 
- VOID Return


Plot

Plot
Sets a pixel with the current foreground colour at pixel location X, Y. 
- UINT X1
 
- UINT Y1
 
- VOID Return


Print

Print
This macro prints a string of characters to the Graphical LCD. 
- STRING Str
String of characters to send to the display. 
- UINT X1
X pixel coordinate to set the output string position. 
- UINT Y1
Y pixel coordinate to set the output string position. 
- BYTE Font
Selects which Font to use Range: 0 to Font Count 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


PrintNumber

PrintNumber
This macro prints a decimal number to the Graphical LCD. 
- INT Number
Byte or Integer number to send to the display. 
- UINT X
X pixel coordinate to set the output string position. 
- UINT Y
Y pixel coordinate to set the output string position. 
- BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes 
- BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn. 
- VOID Return


ReadFontStat

ReadFontStat
Gets a stat from the selected embedded ASCII font data. 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Index
0=SpaceWidth, 1=PixelHeight 
- BYTE Return


ReadFontWidth

ReadFontWidth
Reads the number of pixel columns used in the selected font 
- BYTE Font
Font selection range: 0 to (NumFonts - 1) 
- BYTE Character
ASCII character to get the pixel width e.g. 'A' or 65 
- BYTE Return


SetBackgroundColour

SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.  
- BYTE Red
Range: 0-255 
- BYTE Green
Range: 0-255 
- BYTE Blue
Range: 0-255 
- VOID Return


SetDisplayOrientation

SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0. 
- BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW 
- VOID Return


SetFontScaler

SetFontScaler
Allows the fonts to be scaled up by multiplying the number of pixels on the X and Y. 
- BYTE ScaleX
Sets the horizontal scale of the font, default 1 
- BYTE ScaleY
Sets the vertical scale of the font, default 1 
- VOID Return


SetForegroundColour

SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.  
- BYTE Red
Range: 0-255 
- BYTE Green
Range: 0-255 
- BYTE Blue
Range: 0-255 
- VOID Return


Window

Window
 
- UINT X1
 
- UINT Y1
 
- UINT X2
 
- UINT Y2
 
- VOID Return


Property reference

Properties
Dimensions
Pixel Width
Width of gLCD canvas measured in pixels. 
Pixel Height
Heigt of gLCD canvas measured in pixels. 
Colour
Monochrome
Specifies if the display is capable of colour or monochrome only. 
Foreground Color
Specifies the initial foreground color. 
Background Color
Specifies the initial background color. 
Bit Depth
Colour Bit Depth
Total color bit depth for the display. 
Red Bit Depth
Specifies the red bit depth for the display. 
Green Bit Depth
Specifies the green bit depth for the display. 
Blue Bit Depth
Specifies the blue bit depth for the display. 
Connections
Channel
SPI Channel selector 
Prescale
Prescale option selector 
MOSI
SPI Data Out Pin SDO - Also Known as Master Out Slave In (MOSI) when used in Master mode. 
MOSI Remap Pin
Select which the target pin to assign the MOSI hardware pin functionality. 
MISO
SPI Data In Pin SDI - Also Known as Master In Slave Out (MISO) when used in Master mode. 
MISO Remap Pin
Select which the target pin to assign the MISO hardware pin functionality. 
CLK
SPI Clock Pin CLK - The Clock signal is driven by the SPI master. 
CLK Remap Pin
Select which the target pin to assign the CLK hardware pin functionality. 
DC
Data/Command pin used to inform the display if data or commands are being sent. 
Toggle CS Pin
Defines if the CS pin is left in the enabled state to speed up display operations. Yes: Toggle the CS pin, other devices with their own CS pin can use the SPI bus. No: Activate the CS pin and leave it that way, faster but less flexible. 
CS
Chip select pin used to activate the SPI bus on the display ready to receive commands. Allows multiple devices each with their own unique CS pin to be sat on the same SPI bus. 
Use Reset
Decides if the reset pin is driven using an I/O pin. If not driven from a pin then you simply need to connect the reset line to VCC to enable the display. 
Reset
Reset pin used to reset the display as part of the initialise function. 
Fonts
Font Count
Specifies the number of fonts available to use on the display. 
Font 0
Font
Font picker to decide which font to use on your display. 
Bytes Required
Number of bytes required in program memory to store the selected font. 
Character Spacing
Sets the number of blank pixels between each character when printing text. 
Space Width
Sets the number of horizontal pixels used to represent a space character. 
Simulation
Component Label
 
Component Label Scale
The label scale can be change if the amout of text is too wide for the display  
Physical Orientation
Rotates the simulated canvas to match the orientation of real world hardware. 

Component Source Code

Please click here to download the component source project: FC_Comp_Source_GLCD_SSD1331.fcfx

Please click here to view the component source code (Beta): FC_Comp_Source_GLCD_SSD1331.fcfx