Something awry with v10....
So - I re-exported from v10 and it still crashed - send report bad crash...
I re-exported again and still no joy. So I tried adding another component - first that I tried failed (unable to add) - second (picked at random - grove_humidity_sht31) added okay... Then I could add the display component - and compiles okay. Also runs okay in sim. I could also delete the grove component (although still in the file here)
Martin
MAX7219 32x32 LED Display
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mnfisher
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Re: MAX7219 32x32 LED Display
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- Display4x4Max7219.fcpx
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- led_test2.fcfx
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Steve-Matrix
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Re: MAX7219 32x32 LED Display
Thanks. I will have a look to see if I can determine why this component is causing a crash.
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mnfisher
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Re: MAX7219 32x32 LED Display
The LUT contains 16*16bit maps for 0..9. I got AI to draw the characters with limited success
The LUT could be the extended to include other characters (either text or graphic) if needed (for example set char 10 to be ':' for your clock?) or go the whole way and use ASCII?
Re: MAX7219 32x32 LED Display
As far as I'm concerned, there's no reason why we couldn't use ASCII characters—or even write a LUT—if a "mere mortal" could access it. The only thing missing from our repertoire is the display itself. https://www.youtube.com/channel/UCanvQp ... LOj5nXYJ2Q
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mnfisher
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Re: MAX7219 32x32 LED Display
As another thought - it would be easy to add a DrawChar macro that takes an array of data - so the client program would store it's own data. This could work with 16*16 (as Write) or possibly 8x8?
Martin
Martin